Town: Luru̹ S̺ogàve

Luru̹ S̺ogàve

Luru̹ S̺ogàve
Example Wareneese architecture.
StateCity-state of Shayeli
ProvenceAjlork Principality
RegionHëyvo̠ Strad Woods
Founded1286
Community LeaderLord Geddei Èbêyê
Area4 km2 (1 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation6610 m (-21263 ft)
Average Yearly Precipitation166 cm/y (65 in/y)
Population1084
Population Density271 people per km2 (1084 people per mi2)
Town AuraTransmutation
Naming
Native nameLuru̹ S̺ogàve
Pronunciation/ˈcarə/ /s̺oˈgəve/
Direct Translation[wild] [scope; extent]
Translation[Not Yet Translated]

Luru̹ S̺ogàve (/ˈcarə/ /s̺oˈgəve/ [wild] [scope; extent]) is a temperate Town located in the Ajlork Principality of the City-state of Shayeli.

The name Luru̹ S̺ogàve is derived from the Wareneese language, as Luru̹ S̺ogàve was founded by Zraz Trënmèj, who was culturaly Wareneese.

Climate

Luru̹ S̺ogàve has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a freezing -14°C (7°F). Luru̹ S̺ogàve receives an average of 166 cm/y (65 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Luru̹ S̺ogàve covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6610 m (-21263 ft) above sea level.

Overview

Luru̹ S̺ogàve was founded durring the late 14th century in spring of the year 1286, by Zraz Trënmèj. The establishment of Luru̹ S̺ogàve suffered from many setbacks, delays, and obsticles, most notably a group of Luru̹ S̺ogàve which required millitary assistance exterminate before the community could finish being built.

Luru̹ S̺ogàve was built using the conventions of Wareneese durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Luru̹ S̺ogàve is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Luru̹ S̺ogàve is buildings are arranged arrounded highly ordered system of spacious paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Luru̹ S̺ogàve's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Something in your gut tells you that you may be unwelcome in Luru̹ S̺ogàve. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Luru̹ S̺ogàve has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Luru̹ S̺ogàve.

Luru̹ S̺ogàve has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Luru̹ S̺ogàve has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Luru̹ S̺ogàve has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Luru̹ S̺ogàve has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Luru̹ S̺ogàve's public wards, blessings, and other arcane systems.

Luru̹ S̺ogàve has a first rate hospital which caters to anyone in need of long term medical care.

Luru̹ S̺ogàve has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Luru̹ S̺ogàve has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Luru̹ S̺ogàve's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Luru̹ S̺ogàve most nights are accompanied by colorful ribbons of light in the sky.

The Thoqqua near Luru̹ S̺ogàve are known to be almost tame, such that they can be put to domestic use.

Luru̹ S̺ogàve's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Enchantment energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4390 m2
    • Cattle and Similar Creatures: 271
    • Poultry: 3252
    • Swine: 216
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 108

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

329 of Luru̹ S̺ogàve's population work within a Foundational Occupation.

712 of Luru̹ S̺ogàve's population do not work in a formal occupation, but do contribute to the local economy. 43 (4%) are noncontributers.

Points of Interest

Luru̹ S̺ogàve is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

POI

History

The the a javalin of Enchantment, an a javalin imbued with potent amounts of Enchantment energies was created in Luru̹ S̺ogàve by in time immemorial, reportedly some time during the late 2nd century.

History